10 REM LIGHT-CURVE PROGRAM 20 REM APPLE II VERSION 30 GOSUB 1500 32 SCREEN 0: SCREEN 1: COLOR ,1 : REM 40 PRINT "TYPE OF BINARY SYSTEM:" 50 PRINT " 1. BINARY DWARF" 60 PRINT " 2. CONTACT BINARY" 70 PRINT " 3. SEMI-DETACHED" 80 PRINT " 4. DETACHED BINARY" 90 X1=0: INPUT "CHOICE ";Q 200 IF Q<>1 THEN 210 205 X1=.6: X2=.6: E=.1 210 IF Q<>2 THEN 220 215 X1=.8: X2=.4: E=.05 220 IF Q<>3 THEN 230 225 X1=.8: X2=.4: E=.02 230 IF Q<>4 THEN 240 235 X1=.8: X2=.4: E=0 240 IF X1=0 THEN 90 250 GOSUB 1500 260 PRINT "LIMB-DARKENING COEFFS:" 265 PRINT " FOR LARGER STAR ";X1 270 PRINT " FOR SECONDARY ";X2 280 PRINT 290 PRINT "OBLATENESS COEFF: ";E 300 PRINT 320 INPUT "CHANGES (Y OR N) ";A$ 330 IF A$<>"Y" THEN 460 340 PRINT "ENTER NEW LIMB-DARKEN-" 341 PRINT "ING COEFFICIENTS:" 350 INPUT " FOR LARGER STAR ";X1 360 INPUT " FOR SECONDARY ";X2 410 PRINT: PRINT 430 INPUT "OBLATENESS COEFF ";E 450 REM 460 REM GET CHARACTERISTICS 480 GOSUB 1500 490 INPUT "ORBITAL RADIUS ";R 500 INPUT "INCLINATION ";I 520 INPUT "PRIMARY'S RADIUS ";R1 530 INPUT " LUMINOSITY ";L1 540 INPUT "SECONDARY RADIUS ";R2 560 INPUT " LUMINOSITY ";L2 570 P=100 580 REM : REM HGR: HCOLOR=3 582 GOSUB 1500: LOCATE 21 : REM GOSUB 1500: VTAB 21 590 REM 600 REM PLOT AXES 620 LINE (35,159)-(235,159) : REM HPLOT 35,159 TO 235,159 630 FOR J=0 TO 10 640 PSET (20*J+35,158) : REM HPLOT (20*J)+35,158 650 NEXT J 660 LINE (35,159)-(35,9) : REM HPLOT 35,159 TO 35,9 670 FOR K=0 TO 10 680 PSET (36,159-15*K) : REM HPLOT 36,159-(15*K) 690 NEXT K 700 PI=3.14159: RD=180/PI: DR=1/RD 710 REM 720 REM COMPUTE STAR POSITION 740 FOR V=1.8 TO 360 STEP 1.8 750 D=R*SIN(V*DR) 760 IF V>=180 THEN D=ABS(D) 770 REM 780 REM COMPUTE LUMINOSITIES FOR 781 REM TOTAL & ANNULAR ECLIPSES 800 IF I<90 THEN GOSUB 1250 810 GOSUB 1320 820 IF D>=(R1-R2) THEN 850 830 IF V>90 AND V<270 THEN B=L1-L2 835 IF V>90 AND V<270 THEN 850 840 K5=L1*(PI*R1^2-PI*R2^2) 845 B=L2+C1*K5/(PI*R1^2) 850 IF D>=(R1+R2) THEN B=L1+L2 860 IF D<(R1+R2) THEN GOSUB 970 870 PV=(V/1.8)+35 880 GOSUB 1380: GOSUB 1430 900 B0=139 905 B=B0-((B*OL)-DL)*P 910 B=INT(B+.5) 920 IF V<>1.8 THEN 930 925 PSET (PV,B): GOTO 940 : REM HPLOT PV,B: GOTO 940 930 LINE -(PV,B) : REM HPLOT TO PV,B 940 NEXT V 950 GOTO 1530 960 REM 970 REM COMPUTE OBSCUR'N ANGLES 980 K0=(R2^2)/(2*D*R1) 990 C5=K0*((D/R2)^2+(R1/R2)^2-1) 1000 D1=R1*C5: D2=D-D1 1020 H=SQR(R1*R1-D1*D1): S5=H/R1 1050 A1=ABS(ATN(S5/C5))*RD 1060 C6=D2/R2: S6=H/R2 1090 A2=ABS(ATN(S6/C6))*RD 1100 REM 1110 REM COMPUTE SECTOR AREAS & 1120 REM PARTIAL ECLIPSES 1130 T1=(H*D1)/2: T2=(H*D2)/2 1150 S2=PI*R2^2*2*A2/360 1160 S1=PI*R1^2*2*A1/360 1170 OB=(S1-T1)+(S2-T2) 1180 IF V>90 AND V<270 THEN 1205 1190 K1=L1*C1*(PI*R1^2-OB) 1195 B=L2+K1/(PI*R1^2) 1200 GOTO 1230 1205 K2=L2*C2*(PI*R2^2-OB) 1210 B=L1+K2/(PI*R2^2) 1220 IF V=360 THEN 1530 1230 RETURN 1240 REM 1250 REM CORRECT FOR INCLINATION 1260 K3=SIN((90-I)*DR) 1270 OP=R*SIN((V-90)*DR)*K3 1280 S=SQR(OP^2+D^2): D=S 1300 RETURN 1310 REM 1320 REM CORRECT FOR L-DARKENING 1340 C1=1-X1+X1*ABS(COS(V*DR)) 1350 C2=1-X2+X2*ABS(COS(V*DR)) 1360 RETURN 1370 REM 1380 REM CORRECT FOR OBLATENESS 1390 K4=(SIN(I*DR))^2*(COS(V*DR))^2 1400 OL=1-E*K4 1410 RETURN 1420 REM 1430 REM CORRECT FOR REFLECTION 1440 REM AND RERADIATION 1450 SH=.4*L1*R2^2: SC=.4*L2*R1^2 1460 SI=SIN(I*DR): CV=ABS(COS(V*DR)) 1470 DL=.5*(SC+SH)+(SC-SH)*SI*CV 1471 DL=DL+.5*(SC+SH)*SI^2*CV^2 1475 DL=DL/3 1480 RETURN 1490 REM 1500 REM BLANK THE SCREEN 1510 CLS: RETURN : REM HOME: RETURN 1530 END 1540 REM ************************************ 1550 REM APPEARED IN ASTRONOMICAL COMPUTING 1560 REM SKY & TELESCOPE - OCTOBER 1989 ISSUE 1570 REM ************************************